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Motion Capture in Style

Greeting fellow Earthlings! As promised in our earlier post, we would like to share with you our experience going through Motion Capture recording at Quantic Dream. We therefore set-up a little making-of video, summing up our day there and giving you a behind the scenes look to how we are planning animations in Fray. We [...]

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In the open space, no one can hear you code

Hello all, Still here as you can see (read). The amazing thing is I had to show my work to the rest of the team and I still have a job. OK, so MAYBE it didn’t work so well when they tried my prototype, but I fixed most of the bugs already. Well, I tried [...]

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No sex, a few lies, and one videogame

Ladies (if any ended up here) and gentlemen, By popular demand and a little push from my favorite producer (Note from Alex: that would be me…), here is my first contribution to the articles featured on our website. As many people here could tell you, I have made a speciality of mine to talk about [...]

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From Concept to Art

As I was explaining in the previous post, we have been working for the past month with a great concept artist, Vincent Morin, who has had the difficult task of translating our vision of the game into beautiful artworks that are to be used to create 3D models. Since many people around us wonder how [...]

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From Small To Big !

For the past few weeks we have been cramped in a small, dark and cold room (but we are still thankful for being here !), and it was starting to grow a little tight. So, after searching desperately for a new office to call home (we’re gonna be spending most of our time there, so [...]

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