Hi all,
Our teaser trailer is finally out !
Enjoy!
Hi all,
Our teaser trailer is finally out !
Enjoy!
We are happy to announce that Brain Candy is pregnant with a beautiful baby game, Fray (it’s a boy!). He has been gestating in our womb for almost a year now, and is due to come out at the end of the year. He will be put up for adoption immediatly after birth. We just hope that he doesn’t have any of Bob’s genetic code.
Here are some of his first finger paintings:
To download Hi-Resolution Images of the concepts, please use this link.
Official press release after the jump.
Today we would like to show some of our work on weapon design. Weapons in such a scifi game as Fray are a very important part, both esthetically and gameplay wise. In terms of style, we have many different types of weapons, ranging from the classic military weapons, to some more exotic and improbable, and we will be revealing more as we move along in the development!
We are currently implementing the military weapons in the game, so low poly versions around 2 to 4k, but we also have to create high resolution renders of some weapons, for our trailer and website.

Hello all,
Sorry not to post more often. Blame it on laziness. Also, I was bathing on my newborn celebrity as a human ragdoll in my now famous attempt at motion capture. If you don’t know what I am talking about, just scroll down this page to look for actual news regarding our company.
So, what could I tell you? Well, a few things happened around here. One of the most important for me is the addition of a new member in our team. Usually, I couldn’t care less about newcomers. They feel it very early in our relationship thanks to my ability to abort any potentially fruitful connection with another lifeform. However in this case, things were different for 2 reasons. Continue reading
Greeting fellow Earthlings!
As promised in our earlier post, we would like to share with you our experience going through Motion Capture recording at Quantic Dream.
We therefore set-up a little making-of video, summing up our day there and giving you a behind the scenes look to how we are planning animations in Fray. We hope you enjoy it as much as we had fun making it.
So now, 13013 is recovering from his injuries (and tight pants humiliation), David has found a home (under his desk) and I am still good for nothing. We are hard at work on the teaser movie set to be released at the end of January and a gameplay demo we hope to show you show you soon after.
Let me finish this news update by saying that all of us here at Brain Candy wish you a Merry Christmas and happy holidays!!!
Thank you for your continuous support throughout 2010 and may 2011 be a great year for all indie projects!
Hello fellow earthlings! As time flows on, so does Fray’s progress. Last week was pretty busy as we continued to work on level design and art production. Also, as we discussed in our last update, we did the game’s motion capture at Quantic Dreams studio last week, and it was… entertaining!
Motion Capture:

We had an intense day of Motion Capture shooting on Friday, and it was a lot of fun torturing our poor lead programmer. Indeed, we got to push, shove, pull, hit, throw and punch him in all directions, all the while having a huge smile on our faces. Working with Quantic Dream on this was really great, as they were very professional and always had solutions for any small issue we had. We can’t wait to get to work on the animations and adding them in the game.

The images above are just a teaser for an upcoming making-of video I am currently working on that should be ready in a couple of weeks.
Playtests:
As I told you last time, we are preparing some playtests for the game. These are internal, with only a few people coming over to try the core gameplay mechanics, but they should enable us to spot issues early in the dev cycle and correct them before they become unchangeable.
Our game designer, David, has written a piece on the methodology he will be using to test the game mechanics, and we hope this will be useful to other designers, that you can read after the jump !

To celebrate the introduction of French gastronomy to world heritage list (and who doesn’t enjoy baguettes, crepes and snails???), here is a progression update to show you guys some of the buildings we are working on for one of the maps in the game, and also let you listen to an extract of the music for the same level.
We are currently working on the level design and fine tuning the gameplay in order to show you screens and vids towards January, but here is a sample of things to come!
For the music, we have been working with the wonderful guys behind the band “Washing Majazzz”, and after long discussions, sound tests and brain storms, they have come up with an electro-opera track that fits perfectly with the environment, the gameplay and the backstory. Here is a sample of the track, please note that the mixing isn’t final, but it will give you a close enough idea.
Videos & Audio – Fray Game – Indie DB
The models were created by Bertrand and Claire, our environmental artists for an urban environment map, and the building designs were both inspired by the concept art we have shown earlier, and real-life material. We are presenting them in their untextured form, and we hope that you will enjoy.
So what is ahead of us in the next few weeks? We are going to be filming the Motion Capture next week, so get ready for a video showing 13013 doing stupid stunts and probably hurting himself. We will also do our first internal playtests on the game to stress test our game design (we will probably do a more methodology oriented post on this subject later on), continue post-prod on the teaser trailer and of course work on the level design!
Don’t forget, you can follow us on Facebook and Twitter, and of course, track this game on IndieDB here.
Take care!
We have been busy little bees, working heavily on the game… Our team has gotten larger, with 2 new 3D artists, an assistant Game Designer and another Programmer, bringing us up to 9 on-site in Paris, and the game has grown steadily since last time we posted. We have started receiving artworks from The Designer’s Republic (right now working on a hot game logo), some music and the first weapons, pew pew pew!

And now for something completely different.
Hello people !
We haven’t posted much in a long time, as we have been really busy working on the first playable environment in the game and a short movie we are creating as a teaser trailer. Can’t really talk about it yet, only that our fake programmer is directing it and it should be a blast if all goes according to plan (has anything ever worked out that way?).
The environment in question is an urban combat area, and although we aren’t yet ready to show in-game footage, we are happy to share with you some of the new concepts by Vincent. Once again, he has managed to capture our ideas and translate them into visuals perfectly.
We are also happy to announce that we are working with The Designer’s Republic (the graphic designers behind some of the visuals in the Wipeout series) and we are hoping for great things out of this partnership.
And finally, we have officially begun music production with the great musicians behind the group “Washing Majazz” and we will have wonderful ear candy to share very soon !
So, without any further chitchat, here are some of the concepts we were talking about.
Still here as you can see (read). The amazing thing is I had to show my work to the rest of the team and I still have a job. OK, so MAYBE it didn’t work so well when they tried my prototype, but I fixed most of the bugs already. Well, I tried first to convince them that bugs could be game features, but they were not so impressed by the idea. As with all geniuses, my talent will only be recognised when I am dead.