Author Archives: Alexandre

Fray – Teaser Trailer

Hi all, Our teaser trailer is finally out ! Enjoy!

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Fray Announcement: Pregnancy is a beautiful thing.

We are happy to announce that Brain Candy is pregnant with a beautiful baby game, Fray (it’s a boy!). He has been gestating in our womb for almost a year now, and is due to come out at the end of the year. He will be put up for adoption immediatly after birth. We just [...]

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In the future, guns go pew.

Today we would like to show some of our work on weapon design. Weapons in such a scifi game as Fray are a very important part, both esthetically and gameplay wise. In terms of style, we have many different types of weapons, ranging from the classic military weapons, to some more exotic and improbable, and we will be revealing more as we move along in the development!

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Motion Capture in Style

Greeting fellow Earthlings! As promised in our earlier post, we would like to share with you our experience going through Motion Capture recording at Quantic Dream. We therefore set-up a little making-of video, summing up our day there and giving you a behind the scenes look to how we are planning animations in Fray. We [...]

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War, Tears and Playtests.

Hello fellow earthlings! As time flows on, so does Fray’s progress. Last week was pretty busy as we continued to work on level design and art production. Also, as we discussed in our last update, we did the game’s motion capture at Quantic Dreams studio last week, and it was… entertaining! Motion Capture: We had [...]

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Buildings, Music and Crêpes.

To celebrate the introduction of French gastronomy to world heritage list (and who doesn’t enjoy baguettes, crepes and snails???), here is a progression update to show you guys some of the buildings we are working on for one of the maps in the game, and also let you listen to an extract of the music [...]

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Making a Game Trailer… Hollywood Style !

We have been busy little bees, working heavily on the game… Our team has gotten larger, with 2 new 3D artists, an assistant Game Designer and another Programmer, bringing us up to 9 on-site in Paris, and the game has grown steadily since last time we posted. We have started receiving artworks from The Designer’s Republic (right now working on a hot game logo), some music and the first weapons, and a lot more stuff! Here is the news, pew pew pew!

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4 Blog Updates for the price of 1! ACT NOW!

Hello people ! We haven’t posted much in a long time, as we have been really busy working on the first playable environment in the game and a short movie we are creating as a teaser trailer. Can’t really talk about it yet, only that our fake programmer is directing it and it should be [...]

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From Concept to Art

As I was explaining in the previous post, we have been working for the past month with a great concept artist, Vincent Morin, who has had the difficult task of translating our vision of the game into beautiful artworks that are to be used to create 3D models. Since many people around us wonder how [...]

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New stuff all around!

It has been quite some time quite a while since our last update and a lot has happened, I hope you didn’t miss us too much! We have finally finished unpacking all of our stuff in the new office and we are all set to create a great game! A tour of the office is [...]

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