Brain Candy is an independent, sugar-coated, fun loving, ass kicking, game development studio from Paris, France.
We are currently creating our first game for Windows and Mac OS, using the Unity Engine.
To contact us, send an email to: contact@braincandy.fr
Brain Candy is:
David Jeanne – Human Candy Interface
David loves Tagada candy, but considers that clean teeth is important for health and smile. So David brushes his teeth twice a day, in the morning when he wakes up, and before going to sleep, so his smile can be as wonderful during the day, as it is marvelous during the night. David also likes cognitive ergonomy, game design and speaking of himself in third person.
Alexandre Avenard – Production Jawbreaker
Now, this is the story all about how, Alexandre’s life got flipped-turned upside down and he’d like you to take a minute, just sit right there and he’ll tell you how he became the producer of a company called Brain Candy. Or not. Alexandre likes games, communities, and making people laugh (At him? With him? We’ll never know).
Jean Jacques Conné – CandyShop Manager
Jean Jacques manages the company with an iron fist. Employees cower in fear as he approches, and the legends say he is 10 feet tall and breaths fire. He roams around the studio throwing chewed candy at people.
Robert Falce – Candyman – Technical Director
The less you know, the better. The other guys in the company wished they actually didn’t know him at all. But it’s too late now. They work with him.
He makes a living out of pretending to be a programmer. Well, if programming is all about typing a on keyboard, producing more noise than code, he’s actually pretty good then.
At least, working for BrainCandy keeps him away from children.
Maximilien Torti – Mr Fantastic – Lead 3D Artist
With dreams that craddled the heart of so many generations, Max lit up the everlasting living flame of a brave new world. Through his brilliant thinking, he embraced ZBrush and the infinite seas.
Our studio is now a joyful house as it is now led by a great Kondukator.
Max, symbol of the rise towards the sun, the man who will guide us with a bold hand towards glorious communist horizons.
Isabelle Gouwy - Aka Fille – Programmer
Claire Creuzet – Candy Cane - 3D Artist
Bertrand St Martin – Blue Cheese Jelly Belly – 3D Artist
Léa Rouillard – Chocolate marshmallow - Game Designer
Abel Blouzon - Cherry Gummy – Animator